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Improving static and dynamic registration in an optical see-through HMD. Computer Science, University of North Carolina, Chapel Hill, NC. Predictive Tracking for Augmented Reality. A stereo display prototype with multiple focal distances. Slim near-eye display using pinhole aperture arrays. Kaan Akşit, Jan Kautz, and David Luebke.Manufacturing application-driven foveated near-eye displays. Display Interfaces: Fundamentals and Standards. Finally, we give an outlook into promising research directions and expectations for the years to come. We discuss existing works that aim to overcome these challenges while also reflecting against the goal set by human perception. We follow up by identifying three key challenges for building an OST-HMD-based AR interface that is indistinguishable from reality: spatial realism, temporal realism, and visual realism.
In this work, we have an initial look at human perception to define requirements and goals for implementing such an interface. In this article, we provide a thorough review of state-of-the-art OST-HMD-related techniques that are relevant to realize the aim of an AR interface almost indistinguishable from reality. While already demonstrated in the 1960s, only recently have Optical See-Through Head-Mounted Displays (OST-HMDs) seen a reemergence, partially thanks to large investments from industry, and are now considered to be the ultimate hardware for augmenting our visual perception. Adding virtual information that is indistinguishable from reality has been a long-awaited goal in Augmented Reality (AR).